The Ox alone - which I have yet to purchase in-game - will be able to carry lots of resources for you. The rewards are AMAZING at the Legendary level. If you want to jump into the closed beta you can purchase one of the founders packs and get in right away. Right now you can technically earn a premium membership in-game, but that would take like 80,000+ silver for 30 days. If you are alone, be prepared to eventually hit a slight wall. Due to the amount of specialization and features available for guilds and large groups of players, Albion Online is meant to be played with friends. I haven’t figured out yet how to leave the global chat where everyone is spamming non-stop. Having to deal with the spam is outrageous. There’s still work to be done on the chat interface which is honestly pretty bad still. Granted, when people jack that tax up to 999% it’s a bit of a douche move. You can set a usage fee or tax so that anyone using your station will need to pay a fee that goes right to you. There are stalls where you can purchase existing a lumber mill or a blacksmith or any number of well-desired properties. Owning property in a major city is a nice touch. In Albion Online you can purchase (lease/rent) a plot of land out in the shared open-world, or you can purchase a private island (if you purchase while a premium member (stays if you unsubscribe)), where you can place your own buildings or farm, etc. You guys know me and my love of claiming a place and calling it my own. And since it’s like UO where you lose your stuff when you die - and it breaks pretty fast - there will always be a demand for GOOD crafted items. Seems like people will be using a lot of these. In terms of crafting, I want to make heavy armor (so I can use it and sell it) as well as some of the bigger weapons like swords, axes, and shields. I think I’m leaning toward a caster in plate. All of the armor types come with different enchantments and benefits, so it’s up to you on the type of character you want to make. Mix an match magical spells with plate armor, or bows with light armor, etc. The weapons and armor you use are entirely up to you. Good news is that most of the stuff I’ve made - actually all of it - has sold on the marketplace (auction house). Crafting a Bronze Tier 3 Breastplate may generate like 60 Fame, but when you need 2,000 fame that’s also a lot of breastplates. Earning points by doing activities related to the skills you are trying to earn generates “fame.” Chopping a tree may earn you 15 fame, but you need 10,000 fame to advance to the next tier. Want to make Bows and specialize into the best bow maker out there? Then make bows. Want to use heavy armor? Wear it and you’ll earn points by simply having it on and hunting. Simply put, there are a freak-ton of skills in Albion Online. Soooo Many Skills! Specialization Matters. Players on one side of the map feel like they truly are a world apart - if you read this blog often you know that’s something I absolutely love. This makes local economies important, local crafters important, etc. If you collect 500 wood logs, spend the time refining them, and then sail away… you better be willing to go back and get those resources. Your bank in Kingsmarket won’t be accessible in Queensmarket. The world feels large and separate because everything is localized. The resources scale in tiers  Green areas you’ll have lower level resources and they level up as you move out. Lots are available in cities and all over. Players can select lots and build on them. The world is crucial to the game’s economy and PvP. The red zones are FFA gank and be ganked, lose ALL your stuff, etc. However, if you die you do not lose your just - just durability on it. The yellow zones are areas where players can flag themselves as hostile and attack anyone. The green areas are completely safe areas where you can’t be ganked. They are located in the bottom of the green safe areas as seen above. The one you start at seems to be random, but you can travel between them by paying for a ship to sail you. I feel overwhelmed by simply trying to explain the scope of the game, but I’m going to try and touch upon some of the features that I think are worth showing off.  Albion Online is a sandbox game where everything is built by, sold by, destroyed by - and all other by’s you can think of - the players. Albion Online‘s Closed Beta Test is currently underway and I am playing once again in a world that has captivated my interest since the earliest phases of alpha.
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